Jonathan Bailey's Rott page
You will need IE TAB available here:
https://addons.mozilla.org/en-US/firefox/addon/1419
Once installed, look for the firefox icon in the lower right hand corner and left-click to switch to IE.
========================================================================================================================================================================================
Latest SVN version of Gzdoom, updated almost every day! You'll need this to play the Rott TC!
Quick note about site updates, I am intermittantly getting a positive virus alert from mapster32 when I do a new build, until this comes back clean, there will be fewer updates to eduke32/mapster32, the other projects are not affected.
Revision Info:
----------------------------------
Revision: 1272
Author: gez
Date: Sunday, December 11,
2011 1:38:30 PM
Message:
* Updated to ZDoom r3330:
- Fixed: levellump
for drawstring should be all uppercase for consistency.
* Unversioned and
ignored wadsrc/Release.
----
Modified :
/trunk/src/svnrevision.h
Modified : /trunk/wadsrc
Modified :
/trunk/src/g_shared/sbarinfo_commands.cpp
Deleted : /trunk/wadsrc/Release
----------------------------------------------------------------------
Revision: 1273
Author: gez
Date: Monday, December 12,
2011 11:37:53 AM
Message:
- Possibly temporary fix so that player pawns
stop losing their min/max pitches when traveling.
----
Modified :
/trunk/src/d_player.h
Modified : /trunk/src/p_user.cpp
Modified :
/trunk/src/g_level.cpp
-----------------------------------------------------------------------
Revision: 1274
Author: gez
Date: Monday, December 12,
2011 1:31:56 PM
Message:
- Fix for viewpitch overflow. The netcode writes
a signed 8-bit value, then read it as an unsigned 8-bit value. This resulted in
-90 to turn into 166. Then the value read was multiplied by a negative angle
value for negative viewpitches, resulting in -166°... Fixed by removing the
negative from the multiplying angle, and cast-forcing the network values to be
read as signed bytes.
----
Modified : /trunk/src/d_net.cpp
-------------------------------------------------------------------------
Revision: 1275
Author: gez
Date: Monday, December 12,
2011 1:54:08 PM
Message:
* Revert previous fix, use the "positive angles
only" approach from ZDoom so as not to have to push the change to the software
renderer as well.
----
Modified : /trunk/src/d_net.cpp
Modified :
/trunk/src/gl/scene/gl_scene.cpp
--------------------------------------------------------------------------
Revision:
1276
Author: gez
Date: Tuesday, December 13, 2011 10:42:39
AM
Message:
* Updated to ZDoom r3331:
- added UDMF Locknumber property,
submitted by Nightfall.
----
Modified :
/trunk/src/svnrevision.h
Modified : /trunk/src/am_map.cpp
Modified :
/trunk/src/p_spec.cpp
Modified : /trunk/src/namedef.h
Modified :
/trunk/src/p_udmf.cpp
Modified : /trunk/src/r_defs.h
-------------------------------------------------------------------------
Revision: 1277
Author: gez
Date: Wednesday, December
14, 2011 6:47:08 AM
Message:
- Fix int/bool warning from locknumber
property.
----
Modified : /trunk/src/p_spec.cpp
--------------------------------------------------------------------------
Revision: 1278
Author: gez
Date: Wednesday, December
14, 2011 6:48:53 AM
Message:
- Revert temporary fix from
r1273.
----
Modified : /trunk/src/d_player.h
Modified :
/trunk/src/p_user.cpp
Modified : /trunk/src/g_level.cpp
--------------------------------------------------------------------------
Revision: 1279
Author: gez
Date: Wednesday, December
14, 2011 7:00:35 AM
Message:
- Updated UDMF specs with locknumber
property.
----
Modified : /trunk/specs/udmf_zdoom.txt
---------------------------------------------------------------------------
Revision:
1280
Author: gez
Date: Wednesday, December 14, 2011 7:01:26
AM
Message:
* Updated to ZDoom r3333:
- Fixed: Must not try to draw
null flats in the textured automap.
- Fixed: Player pitch limits were reset
to 0 when changing levels and loading saved games.
----
Modified :
/trunk/src/d_player.h
Modified : /trunk/src/p_user.cpp
Modified :
/trunk/src/svnrevision.h
Modified : /trunk/src/am_map.cpp
Modified :
/trunk/src/g_level.cpp
Modified : /trunk/src/p_saveg.cpp
------------------------------------------------------------------------
Revision: 1281
Author: gez
Date: Thursday, December 29,
2011 12:57:26 PM
Message:
* Removed SDL_Quit() from SDLGLVideo
destructor.
* Updated to ZDoom r3334:
- Initialize mSentAdvance to
false.
----
Modified :
/trunk/src/intermission/intermission.cpp
Modified :
/trunk/src/sdl/sdlglvideo.cpp
Modified : /trunk/src/svnrevision.h
=========================================================================================
http://www.riseofthetriad.dk/nav/GzdoomSVNr1159.rar
http://www.riseofthetriad.dk/nav/GzdoomSVN.rar
Gzdoom 1.5.6(r1159M)/Zdoom 2.5.0(r3088)(Jan 8 2011) - 3D Floors patch
Gzdoom 1.5.6(1281M)/Zdoom 2.5.0(r3334)(Dec 30 2011) - I've included the fluidsynth dll in this package, copy to your gzdoom directory, and set the audio option to 'fluidsynth' ---- SEE NOTE.
============================================================================================================================================================================================
Revision Info:
-----------------------------------------------------------------
===============================================================================
===============================================================================
Revision:
2305
Author: helixhorned
Date: Wednesday, February 01, 2012 4:51:26
PM
Message:
Fix a sector[-1] access when starting to draw a wall in an
empty map.
----
Modified :
/polymer/eduke32/build/src/build.c
-------------------------------------------------------------------------
Revision: 2306
Author: helixhorned
Date: Thursday,
February 02, 2012 12:34:16 PM
Message:
When loading a map and in a few
other places, reset screen tinting.
----
Modified :
/polymer/eduke32/source/game.c
Modified :
/polymer/eduke32/source/menus.c
Modified :
/polymer/eduke32/source/osdcmds.c
Modified :
/polymer/eduke32/source/premap.c
Modified :
/polymer/eduke32/source/savegame.c
-------------------------------------------------------------------------
Revision: 2307
Author: helixhorned
Date: Thursday,
February 02, 2012 12:34:30 PM
Message:
Fix an update issue with the recent
screen tint retaining on palette change.
----
Modified :
/polymer/eduke32/source/game.c
--------------------------------------------------------------------------
Revision: 2308
Author: helixhorned
Date: Thursday,
February 02, 2012 12:35:05 PM
Message:
legibility improvements:
rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
----
Modified :
/polymer/eduke32/build/include/build.h
Modified :
/polymer/eduke32/source/anim.c
Modified :
/polymer/eduke32/source/astub.c
Modified :
/polymer/eduke32/source/demo.c
Modified :
/polymer/eduke32/source/game.c
Modified :
/polymer/eduke32/source/menus.c
Modified :
/polymer/eduke32/source/net.c
Modified :
/polymer/eduke32/source/osdfuncs.c
Modified :
/polymer/eduke32/source/player.c
Modified :
/polymer/eduke32/source/premap.c
=============================================================================
http://www.riseofthetriad.dk/nav/EDuke32SVN.rar
EDuke32 2.0.0devel 20100727 2/03/2012 r2308 Current SVN
Please read the 'samples.txt' file in the download.
http://www.riseofthetriad.dk/nav/Nedmalloc.rar
This DLL was updated, get this if you get errors running the latest eduke32 (r1830 or later).
http://www.riseofthetriad.dk/nav/EDuke32SVNVS10.rar
These executables were compiled with Visual Studio 10.0 under windows 7, if you've been having trouble running the other executables under win 7, try these.
7/21/2011 r1940
============================================================================================================================================================================================
Revision: 3774
Author:
qbix79
Date: Tuesday, January 03, 2012 12:57:15 PM
Message:
Undo
goto:label code. breaks drive switching. Maybe change drive shouldn't be handled
in shell:execute
----
Modified :
/dosbox/trunk/src/shell/shell_cmds.cpp
--------------------------------------------------------------------------
Revision: 3775
Author: qbix79
Date: Thursday, January
05, 2012 7:03:11 AM
Message:
Copy all fields in copy constructor (wjp and
valgrind)
----
Modified : /dosbox/trunk/src/dos/dos_devices.cpp
-----------------------------------------------------------------------------
Revision: 3776
Author: qbix79
Date: Friday, January 27,
2012 7:00:17 AM
Message:
Fix bug 3477126. Don't put junk chars in the
title bar. Mac OS X will crash on it
----
Modified :
/dosbox/trunk/src/dos/dos_execute.cpp
-------------------------------------------------------------------------
Revision: 3777
Author: qbix79
Date: Friday, January 27,
2012 1:38:49 PM
Message:
Add cmd-q => exit for Mac OS
X
----
Modified : /dosbox/trunk/src/gui/sdlmain.cpp
---------------------------------------------------------------------------
Revision: 3778
Author: qbix79
Date: Friday, January 27,
2012 2:09:37 PM
Message:
Add patch 3461824: Readme fixes by
clem
----
Modified : /dosbox/trunk/README
=========================================================================
http://www.riseofthetriad.dk/nav/DosboxSVN.rar
Dosbox revision 3778 32 & 64 bit executables 1/28/2012 Current SVN
============================================================================================================================================================================================
The newest version of WinrottGL will be available here and it's source code also, if the newest version doesn't show up on the official download page.
http://www.riseofthetriad.dk/nav/WinRottGL_Full_v1.60.zip
http://www.riseofthetriad.dk/nav/WinRottGL_Full_v1.60.zip