Jonathan Bailey's Rott page

 

 

Source Publisher Reports #1

Source Publisher Reports #2

                                       

                                       You will need IE TAB available here:

 

                                        https://addons.mozilla.org/en-US/firefox/addon/1419

 

                                        Once installed, look for the firefox icon in the lower right hand corner and left-click to switch to IE.

 

 

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Latest SVN version of Gzdoom, updated almost every day! You'll need this to play the Rott TC!

 

 

Quick note about site updates, I am intermittantly getting a positive virus alert from mapster32 when I do a new build, until this comes back clean, there will be fewer updates to eduke32/mapster32, the other projects are not affected.

 

Revision Info:

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Revision: 1272
Author: gez
Date: Sunday, December 11, 2011 1:38:30 PM
Message:
* Updated to ZDoom r3330:
- Fixed: levellump for drawstring should be all uppercase for consistency.
* Unversioned and ignored wadsrc/Release.
----
Modified : /trunk/src/svnrevision.h
Modified : /trunk/wadsrc
Modified : /trunk/src/g_shared/sbarinfo_commands.cpp
Deleted : /trunk/wadsrc/Release

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Revision: 1273
Author: gez
Date: Monday, December 12, 2011 11:37:53 AM
Message:
- Possibly temporary fix so that player pawns stop losing their min/max pitches when traveling.
----
Modified : /trunk/src/d_player.h
Modified : /trunk/src/p_user.cpp
Modified : /trunk/src/g_level.cpp

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Revision: 1274
Author: gez
Date: Monday, December 12, 2011 1:31:56 PM
Message:
- Fix for viewpitch overflow. The netcode writes a signed 8-bit value, then read it as an unsigned 8-bit value. This resulted in -90 to turn into 166. Then the value read was multiplied by a negative angle value for negative viewpitches, resulting in -166°... Fixed by removing the negative from the multiplying angle, and cast-forcing the network values to be read as signed bytes.
----
Modified : /trunk/src/d_net.cpp

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Revision: 1275
Author: gez
Date: Monday, December 12, 2011 1:54:08 PM
Message:
* Revert previous fix, use the "positive angles only" approach from ZDoom so as not to have to push the change to the software renderer as well.
----
Modified : /trunk/src/d_net.cpp
Modified : /trunk/src/gl/scene/gl_scene.cpp

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Revision: 1276
Author: gez
Date: Tuesday, December 13, 2011 10:42:39 AM
Message:
* Updated to ZDoom r3331:
- added UDMF Locknumber property, submitted by Nightfall.
----
Modified : /trunk/src/svnrevision.h
Modified : /trunk/src/am_map.cpp
Modified : /trunk/src/p_spec.cpp
Modified : /trunk/src/namedef.h
Modified : /trunk/src/p_udmf.cpp
Modified : /trunk/src/r_defs.h

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Revision: 1277
Author: gez
Date: Wednesday, December 14, 2011 6:47:08 AM
Message:
- Fix int/bool warning from locknumber property.
----
Modified : /trunk/src/p_spec.cpp

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Revision: 1278
Author: gez
Date: Wednesday, December 14, 2011 6:48:53 AM
Message:
- Revert temporary fix from r1273.
----
Modified : /trunk/src/d_player.h
Modified : /trunk/src/p_user.cpp
Modified : /trunk/src/g_level.cpp

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Revision: 1279
Author: gez
Date: Wednesday, December 14, 2011 7:00:35 AM
Message:
- Updated UDMF specs with locknumber property.
----
Modified : /trunk/specs/udmf_zdoom.txt

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Revision: 1280
Author: gez
Date: Wednesday, December 14, 2011 7:01:26 AM
Message:
* Updated to ZDoom r3333:
- Fixed: Must not try to draw null flats in the textured automap.
- Fixed: Player pitch limits were reset to 0 when changing levels and loading saved games.
----
Modified : /trunk/src/d_player.h
Modified : /trunk/src/p_user.cpp
Modified : /trunk/src/svnrevision.h
Modified : /trunk/src/am_map.cpp
Modified : /trunk/src/g_level.cpp
Modified : /trunk/src/p_saveg.cpp

 

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Revision: 1281
Author: gez
Date: Thursday, December 29, 2011 12:57:26 PM
Message:
* Removed SDL_Quit() from SDLGLVideo destructor.
* Updated to ZDoom r3334:
- Initialize mSentAdvance to false.
----
Modified : /trunk/src/intermission/intermission.cpp
Modified : /trunk/src/sdl/sdlglvideo.cpp
Modified : /trunk/src/svnrevision.h

 

 

 

 

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http://www.riseofthetriad.dk/nav/GzdoomSVNr1159.rar

http://www.riseofthetriad.dk/nav/GzdoomSVN.rar

 

Gzdoom 1.5.6(r1159M)/Zdoom 2.5.0(r3088)(Jan 8 2011) - 3D Floors patch

Gzdoom 1.5.6(1281M)/Zdoom 2.5.0(r3334)(Dec 30 2011) - I've included the fluidsynth dll in this package, copy to your gzdoom directory, and set the audio option to 'fluidsynth' ---- SEE NOTE.

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Revision Info:

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Revision: 2305
Author: helixhorned
Date: Wednesday, February 01, 2012 4:51:26 PM
Message:
Fix a sector[-1] access when starting to draw a wall in an empty map.
----
Modified : /polymer/eduke32/build/src/build.c

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Revision: 2306
Author: helixhorned
Date: Thursday, February 02, 2012 12:34:16 PM
Message:
When loading a map and in a few other places, reset screen tinting.
----
Modified : /polymer/eduke32/source/game.c
Modified : /polymer/eduke32/source/menus.c
Modified : /polymer/eduke32/source/osdcmds.c
Modified : /polymer/eduke32/source/premap.c
Modified : /polymer/eduke32/source/savegame.c

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Revision: 2307
Author: helixhorned
Date: Thursday, February 02, 2012 12:34:30 PM
Message:
Fix an update issue with the recent screen tint retaining on palette change.
----
Modified : /polymer/eduke32/source/game.c

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Revision: 2308
Author: helixhorned
Date: Thursday, February 02, 2012 12:35:05 PM
Message:
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
----
Modified : /polymer/eduke32/build/include/build.h
Modified : /polymer/eduke32/source/anim.c
Modified : /polymer/eduke32/source/astub.c
Modified : /polymer/eduke32/source/demo.c
Modified : /polymer/eduke32/source/game.c
Modified : /polymer/eduke32/source/menus.c
Modified : /polymer/eduke32/source/net.c
Modified : /polymer/eduke32/source/osdfuncs.c
Modified : /polymer/eduke32/source/player.c
Modified : /polymer/eduke32/source/premap.c

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http://www.riseofthetriad.dk/nav/EDuke32SVN.rar  

 

EDuke32 2.0.0devel 20100727  2/03/2012 r2308 Current SVN

Please read the 'samples.txt' file in the download.

 

http://www.riseofthetriad.dk/nav/Nedmalloc.rar

 

This DLL was updated, get this if you get errors running the latest eduke32 (r1830 or later).

 

http://www.riseofthetriad.dk/nav/EDuke32SVNVS10.rar  

 

These executables were compiled with Visual Studio 10.0 under windows 7, if you've been having trouble running the other executables under win 7, try these.

7/21/2011 r1940

 

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Revision: 3774
Author: qbix79
Date: Tuesday, January 03, 2012 12:57:15 PM
Message:
Undo goto:label code. breaks drive switching. Maybe change drive shouldn't be handled in shell:execute
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Modified : /dosbox/trunk/src/shell/shell_cmds.cpp

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Revision: 3775
Author: qbix79
Date: Thursday, January 05, 2012 7:03:11 AM
Message:
Copy all fields in copy constructor (wjp and valgrind)
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Modified : /dosbox/trunk/src/dos/dos_devices.cpp

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Revision: 3776
Author: qbix79
Date: Friday, January 27, 2012 7:00:17 AM
Message:
Fix bug 3477126. Don't put junk chars in the title bar. Mac OS X will crash on it
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Modified : /dosbox/trunk/src/dos/dos_execute.cpp

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Revision: 3777
Author: qbix79
Date: Friday, January 27, 2012 1:38:49 PM
Message:
Add cmd-q => exit for Mac OS X
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Modified : /dosbox/trunk/src/gui/sdlmain.cpp

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Revision: 3778
Author: qbix79
Date: Friday, January 27, 2012 2:09:37 PM
Message:
Add patch 3461824: Readme fixes by clem
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Modified : /dosbox/trunk/README

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http://www.riseofthetriad.dk/nav/DosboxSVN.rar

 

 

Dosbox revision 3778 32 & 64 bit executables 1/28/2012 Current SVN

 

 

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The newest version of WinrottGL will be available here and it's source code also, if the newest version doesn't show up on the official download page.

 

http://www.riseofthetriad.dk/nav/WinRottGL_Full_v1.60.zip

http://www.riseofthetriad.dk/nav/WinRottGL_Full_v1.60.zip