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Main/About
(Please look on page 'Recent News' for newest info)
The new remake of rott will be out soon on the marked, so I would like to give my opinion of the game shortly.
A lot of emails have asked me too, but I have waited to give the game a fair chance even if I am not to impresssed
with Intercepteors director Frederik.
I hope there is some who values my opinion, my honest response will be here on this page shortly.
Perhaps this remake game will be a total disaster and perhaps not? we will see!!!.
Thanks
Birger
The last 8 years I have been paying for this website out of my own pocket but I have to
make some cutbacks so instead of shutting this page down I will to try to earn some money via Google adds. Hope this dosent hurt your eyes to much.
This site's hitcounter hasent been counting properly so I adjusted it to the correct number of hits, since 2009. This number was given to me by my supplier.
Thanks
Birger
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Saturday, September 5, 2009
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Now everything should be moved to this new domaine. My old supplier cancled my old
homepage so I bought this adress.
I started out to make a claim on 'www.riseofthetriad,com' but it was allready taken
by a profesional adress hijacker, and since I refuse to pay 1000 dollars to get
this adress we will have to do with 'www.riseofthetriad.dk'
Thanks
Birger
Welcome to my new Rise Of The Triads homepage. This page is made for celebrating Winrott
download #10000.
Back in the old days I didn’t have much money, but I succeeded to bye a second hand Rise of The Triad pack including 4 diskettes, and played it for hours, having much fun.
But when Windows 95 arrived it was much trouble to play, and the resolution on 320x200
didn’t seem so fancy anymore, so slowly my Rott game play faded out.
Occasionally I looked on the internet for a windows port with better resolution, but never found
anything word mentioning.
When the source code was released I was one of the first to download it but the task
of porting seemed overwhelming, so it never came to anything useful, because my
programming skills wasn’t to good. I knew a lot about Assembler and some of Visual Basic
but C and CPP was a mystery to me for a long time.
Slowly I began to understand C and at a point I managed to get a 400x640 windows version
to run but never finished it.
Often I was thinking about transferring the game into a better 3D engine like Duke3D or similar,
It would garneted run much better, but it would not be Rott anymore.
And one day I fell over Jonathan Bailey's (JB) name and sended a mail to him to hear how far he
was progressing in making a Rott windows port. He was only trying to do some recompiling
and some minor adjustment, but we agreed about trying to make a better job done.
And so it was
I did most of the programming and JB was testing, coming with suggestions, and
was in contact with the user on the forum, and slowly progress was made.
JB's support has been very important to me; I would never have gotten so far without him.
The source code was very hard to understand, since there were almost no comments and other
information about program flow.
The worst part was the multiplayer code since real-time debugging is almost impossible.
For example I spended 3 days trying to find out why the client was going into a nested loop
before I discovered that the error lay in the server part.
But the great day came when I got the first 2 multiplayer to run stable.
Since then a lot of new things and feature have been built in, and the next version
of winrott (WinRott version 2.20) is properly going to be the last and final one.
But JB is insisting on a GL model, so that’s our next project.
If anybody have any questions, artikels, news or anything else feel free to send me a mail.
Thanks.
Birger N. Andreasen
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